package Games.PumpGame.Entities 
{
	import Framework.BaseEntity;
	import Games.PumpGame.GameEntityType;
	import Games.PumpGame.Gui.PumpGui;
	
	/**
	 * ...
	 * @author Menno
	 */
	public class Pump extends BaseEntity
	{
		private static var _range:int = 30;
		private var _pumpAmount:int = 20;
		
		public function Pump(guiObject:PumpGui) 
		{
			super(guiObject);
			type = GameEntityType.PUMP;
		}

		//////////////////////////////////////////////////
		//												//
		// 				PROPERTIES						//
		//												//
		//////////////////////////////////////////////////	
		
		static public function get range():int 
		{
			return _range;
		}
		
		static public function set range(value:int):void 
		{
			_range = value;
		}
		
		public function get pumpAmount():int 
		{
			return _pumpAmount;
		}
		
		public function set pumpAmount(value:int):void 
		{
			_pumpAmount = value;
		}
		
	}
	
}